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#ActualDmitryNik

Posted 05 December 2012 - 05:20 AM

Hello.

I've read about different methods, how can be loaded the mesh into the game written with DirectX 11. These methods were from loading meshes with Assimp to writing own loader for .OBJ -files. As everybody know, .OBJ is a well documented. I assumed that too before I've seen this

f 54 34
f 34 78
f 100 -100
and so on

and also this:

vt -1.546 0.578 -3.10098 (very strange behavior for texture coordinates, isn't it?)

I'm about to ask three questions. First: how it's possible that texture coordinates are negative or greater than one?
Second: How it's possible that faces consist of only 2 points without normal vectors and texture coordinates, even they are defined for them?
Third: What do you use for loading meshes in DirectX 11 in Windows 8/WIndows 7?

Thank you in advance for your answers.

p.s. program used for exporting to .OBJ-file is Blender 2.64

#5DmitryNik

Posted 05 December 2012 - 05:19 AM

Hello.

I've read about different methods, how can be loaded the mesh into the game written with DirectX 11. These methods were from loading meshes with Assimp to writing own loader for .OBJ -files. As everybody know, .OBJ is a well documented. I assumed that too before I've seen this

f 54 34
f 34 78
f 100 -100
and so on

and also this:

vt -1.546 0.578 -3.10098 (very strange behavior for texture coordinates, isn't it?)

I'm about to ask three questions. First: how it's possible that texture coordinates are negative or greater than one?
Second: How it's possible that faces consist of only 2 points without normal vectors and texture coordinates, even they are defined for them?
Third: What do you use for loading meshes in DirectX 11 in Windows 8 or WIndows 7?

Thank you in advance for your answers.

p.s. program used for exporting to .OBJ-file is Blender 2.64

#4DmitryNik

Posted 05 December 2012 - 05:19 AM

Hello.

I've read about different methods, how can be loaded the mesh into the game written with DirectX 11. These methods were from loading meshes with Assimp to writing own loader for .OBJ -files. As everybody know, .OBJ is a well documented. I assumed that too before I've seen this

f 54 34
f 34 78
f 100 -100
and so on

and also this:

vt -1.546 0.578 -3.10098 (very strange behavior for texture coordinates, isn't it?)

I'm about to ask three questions. First: how it's possible that texture coordinates are negative or greater than one?
Second: How it's possible that faces consist of only 2 points without normal vectors and texture coordinates, even they are defined for them?
Third: What do you use for loading meshes in DirectX 11 in Windows 8 or WIndows 7?

Thank you in advance for your answers.

p.s. program used for exporting to .OBJ-file is Blender 2.64

#3DmitryNik

Posted 05 December 2012 - 05:19 AM

Hello.

I've read about different methods, how can be loaded the mesh into the game written with DirectX 11. These methods were from loading meshes with Assimp to writing own loader for .OBJ -files. As everybody know, .OBJ is a well documented. I assumed that too before I've seen this

f 54 34
f 34 78
f 100 -100
and so on

and also this:

vt -1.546 0.578 -3.10098 (very strange behavior for texture coordinates, isn't it?)

I'm about to ask three questions. First: how it's possible that texture coordinates are negative or greater than one?
Second: How it's possible that faces consist of only 2 points without normal vectors and texture coordinates, even they are defined for them?
Third: What do you use for loading meshes in DirectX 11 in Windows 8 or WIndows 7?

Thank you in advance for your answers.

p.s. program used for exporting to .OBJ-file is Blender 2.64

#2DmitryNik

Posted 05 December 2012 - 05:19 AM

Hello.

I've read about different methods, how can be loaded the mesh into the game written with DirectX 11. These methods were from loading meshes with Assimp to writing own loader for .OBJ -files. As everybody know, .OBJ is a well documented. I assumed that too before I've seen this

f 54 34
f 34 78
f 100 -100
and so on

and also this:

vt -1.546 0.578 -3.10098 (very strange behavior for texture coordinates, isn't it?)

I'm about to ask three questions. First: how it's possible that texture coordinates are negative or greater than one?
Second: How it's possible that faces consist of only 2 points without normal vectors and texture coordinates, even they are defined for them?
Third: What do you use for loading meshes in DirectX 11 in Windows 8 or WIndows 7?

Thank you in advance for your answers.

p.s. program used for exporting to .OBJ-file is Blender 2.64

#1DmitryNik

Posted 05 December 2012 - 04:02 AM

Hello.

I've read about different methods, how can be loaded the mesh into the game written with DirectX 11. These methods were from loading meshes with Assimp to writing own loader for .OBJ -files. As everybody know, .OBJ is a well documented. I assumed that too before I've saw this

f 54 34
f 34 78
f 100 -100
and so on

and also this:

vt -1.546 0.578 -3.10098 (very strange behavior for texture coordinates, isn't it?)

I'm about to ask three questions. First: how it's possible that texture coordinates are negative or greater than one?
Second: How it's possible that faces consist of only 2 points without normal vectors and texture coordinates, even they are defined for them?
Third: What do you use for loading meshes in DirectX 11 in Windows 8 or WIndows 7?

Thank you in advance for your answers.

p.s. program used for exporting to .OBJ-file is Blender 2.64

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