Are you refering to an orthogonal projection matrix?
http://msdn.microsof...h(v=vs.80).aspx
there you can find out how to do it with xna aswell as the formula for it.2/width 0 0 0 0 2/height 0 0 0 0 1/(zfarPlane-znearPlane) 0 0 0 znearPlane/(znearPlane-zfarPlane) 1
sorry for my mistake,not z = 1,x = 1 plain, but z = x + 1 plain!!means the projection is not parallel with z = ? plain