Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualBacterius

Posted 05 December 2012 - 10:20 PM

Uh, have you tried DirectX? I recommend starting with 11, as DirectX 9 is phasing out and unless you're supporting old devices you have no reason to use it over DirectX 11 which has a much cleaner API and even has feature sets, which are really a better approach to compatibility than black&white "your card is too old to run this game". Of course this is assuming you're running Windows, but since you mention Visual Studio I think the odds of you using Linux or Mac are rather slim.

As for an actual game engine, then there are lots of them - you can use Unity3D with C#, for instance, but there are many more to choose from.

#2Bacterius

Posted 05 December 2012 - 10:19 PM

Uh, have you tried DirectX? I recommend starting with 11, as DirectX 9 is phasing out and unless you're supporting old devices you have no reason to use it over DirectX 11 which has a much cleaner API and even has feature sets, which are really a better approach to compatibility than black&white "your card is too old to run this game". Of course this is assuming you're running Windows, but since you mention Visual Studio I think the odds that you are using Linux or Mac are rather slim.

As for an actual game engine, then there are lots of them - you can use Unity3D with C#, for instance, but there are many more to choose from.

#1Bacterius

Posted 05 December 2012 - 10:18 PM

Uh, have you tried DirectX? I recommend starting with 11, as DirectX 9 is phasing out and unless you're supporting old devices you have no reason to use it over DirectX 11 which has a much cleaner API and even has feature sets, which are really a better approach to compatibility than black&white "your card is too old to run this game".

As for an actual game engine, then there are lots of them - you can use Unity3D with C#, for instance, but there are many more to choose from.

PARTNERS