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#ActualSirisian

Posted 06 December 2012 - 12:58 AM

Yeah looking at a lot of professional AAA titles coming out they feel incomplete. I think the best example of this is say RAGE vs Red Faction Guerrilla. Similar games but one has a much higher production quality (Red Faction) and went above and beyond with bonus content (whole extra campaign among other things). I think some companies are just getting lazy when it's obvious they can produce quality games, but basically come up short at release.

Regardless of the above, if people are demanding more content than is currently included with games on the day of their releases, and companies are trying to satisfy that, I would prefer a later release with a marginally higher shelf price if necessary. The additional costs to post-release deployment all but guarantee that the DLC will have a worse price to value ratio for me than content included in the initial release. Things like development costs for DLC seem irrelevant to me, as the content would not be produced if companies weren't turning a profit off of it.

Exactly. You're seeing this with a lot of shooters nowadays that seem to rush to market their game. I'm glad some game companies realize that they need to take their time to release a quality product. (Thinking of the upcoming Bioshock Infinite in particular which is aiming for extremely high quality). I prefer games where their content far exceeds what you're expecting. The Elder Scrolls has always been amazingly good at doing that such that expansions are nice, but not 100% necessary and DLC is often pointless.

#1Sirisian

Posted 06 December 2012 - 12:58 AM

Yeah compared to a lot of professional AAA titles coming out they feel incomplete. I think the best example of this is say RAGE vs Red Faction Guerrilla. Similar games but one has a much higher production quality (Red Faction) and went above and beyond with bonus content (whole extra campaign among other things). I think some companies are just getting lazy when it's obvious they can produce quality games, but basically come up short at release.

Regardless of the above, if people are demanding more content than is currently included with games on the day of their releases, and companies are trying to satisfy that, I would prefer a later release with a marginally higher shelf price if necessary. The additional costs to post-release deployment all but guarantee that the DLC will have a worse price to value ratio for me than content included in the initial release. Things like development costs for DLC seem irrelevant to me, as the content would not be produced if companies weren't turning a profit off of it.

Exactly. You're seeing this with a lot of shooters nowadays that seem to rush to market their game. I'm glad some game companies realize that they need to take their time to release a quality product. (Thinking of the upcoming Bioshock Infinite in particular which is aiming for extremely high quality). I prefer games where their content far exceeds what you're expecting. The Elder Scrolls has always been amazingly good at doing that such that expansions are nice, but not 100% necessary and DLC is often pointless.

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