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#Actualsankrant

Posted 06 December 2012 - 09:06 AM

What's funny is that 3 little additions to C# (maybe more, but 3 i can immediately think of) could keep all the C# advantages and remove the needs for the bits of C++
- Bringing support for new instruction sets faster
- Support for compiler intrinsics in C# code
- More control over CG management (ability to manually manage the GC arrays / ability to defragment the LoH)


I agree to this point, but it's highly unlikely.
Also, it will give you another C++, which is not required.
C# is looked upon as an enterprise solution by the majority. No Chance.

The ring has only one master, and that's C++. If the ring gets to C#, it will lead to the rise of *yet another dark lord*

Let C++ and C# remain the best tools in their own domain. (game-engine and game respectively)

Edit : Creating Game Engines require low level programming, thus C++ is the haven and heaven there.

#4sankrant

Posted 06 December 2012 - 07:48 AM

What's funny is that 3 little additions to C# (maybe more, but 3 i can immediately think of) could keep all the C# advantages and remove the needs for the bits of C++
- Bringing support for new instruction sets faster
- Support for compiler intrinsics in C# code
- More control over CG management (ability to manually manage the GC arrays / ability to defragment the LoH)


I agree to this point, but it's highly unlikely.
Also, it will give you another C++, which is not required.
C# is looked upon as an enterprise solution by the majority. No Chance.

The ring has only one master, and that's C++. If the ring gets to C#, it will lead to the rise of *yet another dark lord*

Let C++ and C# remain the best tools in their own domain. (game-engine and game respectively)

#3sankrant

Posted 06 December 2012 - 07:11 AM

What's funny is that 3 little additions to C# (maybe more, but 3 i can immediately think of) could keep all the C# advantages and remove the needs for the bits of C++
- Bringing support for new instruction sets faster
- Support for compiler intrinsics in C# code
- More control over CG management (ability to manually manage the GC arrays / ability to defragment the LoH)


I agree to this point, but it's highly unlikely.
Also, it will give you another C++, which is not required.
C# is looked upon as an enterprise solution by the majority. No Chance.

The ring has only one master, and that's C++. If the ring gets to C#, it will lead to the rise of *yet another dark lord*

Let C++ and C# remain the best tools in their own domain. (game-engine and game)

#2sankrant

Posted 06 December 2012 - 07:11 AM

What's funny is that 3 little additions to C# (maybe more, but 3 i can immediately think of) could keep all the C# advantages and remove the needs for the bits of C++
- Bringing support for new instruction sets faster
- Support for compiler intrinsics in C# code
- More control over CG management (ability to manually manage the GC arrays / ability to defragment the LoH)


I agree to this point, but it's highly unlikely.
Also, it will give you another C++, which is not required.
C# is looked upon as an enterprise solution by the majority. No Chance.

The ring has only one master, and that's C++. If the ring gets to C#, it will lead to the rise of *yet another dark lord*

Let C++ and C# remain the best tools in their own domain. (game-engine and game)

#1sankrant

Posted 06 December 2012 - 06:56 AM

What's funny is that 3 little additions to C# (maybe more, but 3 i can immediately think of) could keep all the C# advantages and remove the needs for the bits of C++
- Bringing support for new instruction sets faster
- Support for compiler intrinsics in C# code
- More control over CG management (ability to manually manage the GC arrays / ability to defragment the LoH)


I agree to this point, but it's highly unlikely.
Also it will break, what's C# actually is meant for, and give you another C++

The ring has only one master, and that's C++. If the ring gets to C#, it will lead to the rise of *yet another dark lord*

Let C++ and C# remain the best tools in their domain.

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