Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualXanather

Posted 06 December 2012 - 09:17 AM

[Edit: sorry you didn't even mention a preferred language, if its not C# ignore this post]

Since your just starting I think you should just make a game first, use a high level framework like XNA - or these days monogame and not worry about a engine.

MonoGame is a "open source implementation of the XNA framework", the MonoGameTeam themselves have said once that have a 1:1 compatibility with the XNA framework has been reached they will start adding more features to MonoGame (because clearly Microsoft has dropped XNA). This includes DirectX11 interop for windows (currently its using OpenGL on most platforms).

Not only does monogame have extensive documentation (you can look at the XNA documentation), you can also target almost every platform you'd want to target... Windows Desktop, Windows Metro, Linux, Mac, iOS, Android and some others...

I have ported a small XNA game to Mac and I was very impressed.

#7Xanather

Posted 06 December 2012 - 09:17 AM

[Edit: sorry you didn't even mention a preffered language, if its not C# ignore this post]

Since your just starting I think you should just make a game first, use a high level framework like XNA - or these days monogame and not worry about a engine.

MonoGame is a "open source implementation of the XNA framework", the MonoGameTeam themselves have said once that have a 1:1 compatibility with the XNA framework has been reached they will start adding more features to MonoGame (because clearly Microsoft has dropped XNA). This includes DirectX11 interop for windows (currently its using OpenGL on most platforms).

Not only does monogame have extensive documentation (you can look at the XNA documentation), you can also target almost every platform you'd want to target... Windows Desktop, Windows Metro, Linux, Mac, iOS, Android and some others...

I have ported a small XNA game to Mac and I was very impressed.

#6Xanather

Posted 06 December 2012 - 09:17 AM

[Edit: sorry you didn't even mention a language, if its not C# ignore this post]

Since your just starting I think you should just make a game first, use a high level framework like XNA - or these days monogame and not worry about a engine.

MonoGame is a "open source implementation of the XNA framework", the MonoGameTeam themselves have said once that have a 1:1 compatibility with the XNA framework has been reached they will start adding more features to MonoGame (because clearly Microsoft has dropped XNA). This includes DirectX11 interop for windows (currently its using OpenGL on most platforms).

Not only does monogame have extensive documentation (you can look at the XNA documentation), you can also target almost every platform you'd want to target... Windows Desktop, Windows Metro, Linux, Mac, iOS, Android and some others...

I have ported a small XNA game to Mac and I was very impressed.

#5Xanather

Posted 06 December 2012 - 08:00 AM

Since your just starting I think you should just make a game first, use a high level framework like XNA - or these days monogame and not worry about a engine.

MonoGame is a "open source implementation of the XNA framework", the MonoGameTeam themselves have said once that have a 1:1 compatibility with the XNA framework has been reached they will start adding more features to MonoGame (because clearly Microsoft has dropped XNA). This includes DirectX11 interop for windows (currently its using OpenGL on most platforms).

Not only does monogame have extensive documentation (you can look at the XNA documentation), you can also target almost every platform you'd want to target... Windows Desktop, Windows Metro, Linux, Mac, iOS, Android and some others...

I have ported a small XNA game to Mac and I was very impressed.

#4Xanather

Posted 06 December 2012 - 07:57 AM

Since your just starting I think you should just make a game first, use a high level framework like XNA - or these days monogame and not worry about a engine.

MonoGame is a "open source implementation of the XNA framework", the MonoGameTeam themselves have said once that have a 1:1 compatibility with the XNA framework has been reached they will start adding more features to MonoGame (because clearly Microsoft has dropped XNA). This includes DirectX11 interop for windows (currently its using OpenGL on most platforms).

Not only does monogame have extensive documentation (you can look at the XNA documentation), you can also target almost every platform you'd want to target... Windows Desktop, Windows Metro, Linux, Mac, iOS, Android and some others...

I have ported a small XNA game to Mac and I was very impressed.

I will be building my next game under MonoGame and should be very easy to use since I know XNA quite well.

#3Xanather

Posted 06 December 2012 - 07:56 AM

Since your just starting I think you should just make a game first, use a high level framework like XNA - or these days monogame and not worry about a engine.

MonoGame is a "open source implementation of the XNA framework", the MonoGameTeam themselves have said once that have a 1:1 compatibility with the XNA framework has been reached they will start adding more features to MonoGame (because clearly Microsoft has dropped XNA). This includes DirectX11 interop for windows (currently its using OpenGL on most platforms).

Not only does monogame have extensive documentation (you can look at the XNA documentation), you can also target almost every platform you'd want to target... Windows Desktop, Windows Metro, Linux, Mac, iOS, Android.

I have ported a small XNA game to Mac and I was very impressed.

I will be building my next game under MonoGame and should be very easy to use since I know XNA quite well.

PARTNERS