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#ActualZaoshi Kaba

Posted 06 December 2012 - 11:05 AM

You're compiling Pixel Shader as Vertex Shader:

D3DX11CompileFromFile(psName, NULL, NULL, "SkyboxPixelShader", "vs_5_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, NULL, &pixelSB, &errorMsg, NULL);


#2Zaoshi Kaba

Posted 06 December 2012 - 11:03 AM

You're compiling Pixel Shader as Vertex Shader:

D3DX11CompileFromFile(psName, NULL, NULL, "SkyboxPixelShader", "vs_5_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, NULL, &pixelSB, &errorMsg, NULL);


#1Zaoshi Kaba

Posted 06 December 2012 - 11:02 AM

You're compiling Pixel Shader as Vertex Shader:
D3DX11CompileFromFile(psName, NULL, NULL, "SkyboxPixelShader", "vs_5_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, NULL, &pixelSB, &errorMsg, NULL);

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