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#Actualptrrf

Posted 06 December 2012 - 11:53 AM

You must call SDL_SetColorKey BEFORE blit the desired surface.

A good practice is load the image on the beginning of the application, and set the color key after.

(Sorry if I wrote something wrong.)

#1ptrrf

Posted 06 December 2012 - 11:50 AM

You must call SDL_SetColorKey BEFORE blit the desired surface.

A good practice is load the image on the beginning of the application, e set the color key after.

(Sorry if I wrote something wrong.)

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