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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualMedo3337

Posted 07 December 2012 - 01:42 PM

No, I was not setting D3DRS_SPECULARENABLE to true, now I tried to set it to true by using:
device->SetRenderState(D3DRS_SPECULARENABLE, TRUE);

but still no specular.

#1Medo3337

Posted 07 December 2012 - 01:27 PM

No, I was not setting D3DRS_SPECULARENABLE to true, now I tried to set it to true by using:
device->SetRenderState(D3DRS_SPECULARENABLE, true);

but still no specular.

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