Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#Actualic0de

Posted 07 December 2012 - 05:34 PM

If you are programming this in a high level language like C++ or Java, you can use the included classes for sound file playback. If you want to synthesize the sound in real time there are a few audio libraries out there that can do that too. It would really help to know what language/IDE you are using.


considering he tagged winapi one can infer that he's on windows and is probably using c or c++

#1ic0de

Posted 07 December 2012 - 05:34 PM

If you are programming this in a high level language like C++ or Java, you can use the included classes for sound file playback. If you want to synthesize the sound in real time there are a few audio libraries out there that can do that too. It would really help to know what language/IDE you are using.


considering he tagged winapi one can infer that he's on windows and is probably using c/c++

PARTNERS