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#ActualNico_gamedev

Posted 07 December 2012 - 05:44 PM

Thank you for your replies: it's much appreciated!

Actually, I thought about pure random/procedural generation (I'm fond of these things) for creating the landscape (so generating a heightmap is an actual option, yes).
The ultimate step would be to be able to generate an infinite terrain (and "fly" over it).

And for using OpenGL with Java, I haven't decided yet between JOGL or lwjgl (I'm looking for something that works in Android)

Thank you for your help!

#3Nico_gamedev

Posted 07 December 2012 - 05:43 PM

Thank you for your replies: it's much appreciated!

Actually, I thought about pure random/procedural generation (I'm fond of these things) for creating the landscape (so generating a heightmap is an actual option, yes).
The ultimate step would be to be able to generate an infinite terrain.

And for using OpenGL with Java, I haven't decided yet between JOGL or lwjgl (I'm looking for something that works in Android)

Thank you for your help!

#2Nico_gamedev

Posted 07 December 2012 - 05:43 PM

Thank you for your replies: it's much appreciated!

Actually, I thought about pure random/procedural generation (I'm fond of these things) for creating the landscape (so generating a heightmap is an actual option, yes).
The ultimate step would be to be able to generate an infinite terrain.

And for using OpenGL with Java, I haven't decided yet between JOGL or lwjgl (I'm looking for something that works in Android)

Thank you for your help!

#1Nico_gamedev

Posted 07 December 2012 - 05:42 PM

Thank you for your replies: it's much appreciated!

Actually, I thought about pure random/procedural generation (I'm fond of these things) for creating the landscape (so generating a heightmap is an actual option, yes).
The ultimate step would be to being able to generate an infinite terrain.

And for using OpenGL with Java, I haven't decided yet between JOGL or lwjgl (I'm looking for something that works in Android)

Thank you for your help!

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