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#ActualMegafont

Posted 07 December 2012 - 11:40 PM

I'm not seeing any messages in the output panel. There's just no text getting rendered for some reason. I can set the clear color for the shared surface to opaque blue and the entire screen is blue as expected but no text. So I know the shared texture is getting rendered on top of the scene.

I started with C++ and moved into C# later. Setting stuff to null is force of habit I guess lol.

#1Megafont

Posted 07 December 2012 - 11:06 PM

I'm not seeing any messages in the output panel. There's just no text getting rendered for some reason. I can set the clear color for the D2D buffer to opaque blue and the entire screen is blue as expected but no text. So I know the shared texture is getting rendered on top of the scene.

I started with C++ and moved into C# later. Setting stuff to null is force of habit I guess lol.

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