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#ActualRakilonn

Posted 08 December 2012 - 04:08 AM

One RPG which implements a nice karma system is Star wars KOTOR. Basically in a RPG when you have a quest to help a guy you accept it, you help him and you can't do nothing really special ( and you increase your karma ). In KOTOR, you can help him (+2 Karma), ask for reward ( -1 ), insist for more rewards ( -3 ). After that the "quest mode" is finished but the new thing is that you can kill the NPC for even more rewards ( -7 ).

And that's really nice because even if you try to help him at the end you have premeditate to kill him for a lot of rewards and your actions are not limited by the "quest mode".

With your example of restoring life, if it's to torture the NPC ( = resurrected a lot of time in a short period of time ), the player should lose a lot of karma. Of course, it can be tricky to judge that. For example, if you are the only healer and you try to revive/heal your warrior to kill this ***** band of monsters, but it should be nice to see something like that.

Another thing quite nice in Star Wars KOTOR, is the fact that at a period of the game you have to be an inspector/judge for a crime (?) and that's really nice because you really have to think about what is right and not just "good and bad".

#4Rakilonn

Posted 08 December 2012 - 04:07 AM

One RPG which implements a nice karma system is Star wars KOTOR. Basically in a RPG when you have a quest to help a guy you accept it, you help him and you can't do nothing really special ( and you increase your karma ). In KOTOR, you can help him (+2 Karma), ask for reward ( -1 ), insist for more rewards ( -3 ). After that the "quest mode" is finished but the new thing is that you can kill the NPC for even more rewards ( -7 ).

And that's really nice because even if you try to help him at the end you have premeditate to kill him for a lot of rewards and your actions are not limited by the "quest mode".

With your example of restoring life, if it's to torture the NPC ( = resurrected a lot of time in a short period of time ), the player should lose a lot of karma. Of course, it can be tricky to judge that. For example, if you are the only healer and you try to revive/heal your warrior to kill this ***** band of monsters, but it should be nice to see something like that.

Another thing quite nice in this game, is the fact that at a period of the game you have to be an inspector/judge for a crime (?) and that's really nice because you really have to think about what is right and not just "good and bad".

#3Rakilonn

Posted 08 December 2012 - 04:07 AM

One RPG which implements a nice karma system is Star wars KOTOR. Basically in a RPG when you have a quest to help a guy you accept it, you help him and you can't do nothing really special ( and you increase your karma ). In KOTOR, you can help him (+2 Karma), ask for reward ( -1 ), insist for more rewards ( -3 ). After that the "quest mode" is finished but the new thing is that you can kill the NPC for even more rewards ( -7 ).

And that's really nice because even if you try to help him at the end you have premeditate to kill him for a lot of rewards and your actions are not limited by the "quest mode".

With your example of restoring life, if it's for torture the NPC ( = resurrected a lot of time in a short period of time ), the player should lose a lot of karma. Of course, it can be tricky to judge that. For example, if you are the only healer and you try to revive/heal your warrior to kill this ***** band of monsters, but it should be nice to see something like that.

Another thing quite nice in this game, is the fact that at a period of the game you have to be an inspector/judge for a crime (?) and that's really nice because you really have to think about what is right and not just "good and bad".

#2Rakilonn

Posted 08 December 2012 - 04:00 AM

One RPG which implements a nice karma system is Star wars KOTOR. Basically in a RPG when you have a quest to help a guy you accept it, you help him and you can't do nothing really special ( and you increase your karma ). In KOTOR, you can help him (+2 Karma), ask for reward ( -1 ), insist for more rewards ( -3 ). After that the "quest mode" is finished but the new thing is that you can kill the NPC for even more rewards ( -7 ).

And that's really nice because even if you try to help him at the end you have premeditate to kill him for a lot of rewards and your actions are not limited by the "quest mode".

Another thing quite nice in this game, is the fact that at a period of the game you have to be an inspector/judge for a crime (?) and that's really nice because you really have to think about what is right and not just "good and bad".

#1Rakilonn

Posted 08 December 2012 - 03:59 AM

One RPG which implements a nice karma system is Star wars KOTOR. Basically in a RPG when you have a quest to help a guy you accept it, you help him and you can't do nothing really special ( and you increase your karma ). In KOTOR, you can help him (+2 Karma), ask for reward ( -1 ), insist for more rewards ( -3 ). After that the "quest mode" is finished but the new thing is that you can kill the NPC for even more rewards ( -7 ).

And that's really nice because even if you try to help him at the end you have premeditate to kill him for a lot of rewards and your actions are not limited by the "quest mode".

Another thing quite nice in this game, is the fact that at a period of the game you have to be a, inspector/judge for a crime (?) and that's really nice because you really have to think about what is right and not just "good and bad".

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