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#Actualrenega_666

Posted 08 December 2012 - 10:15 AM

You have several options:
  • use a c++ gui toolkit as you mentioned ( I would pick up Qt )
  • expose your c++ engine to a high level language. This can easily be done by using swig (java, python, c#, ruby) or by creating a c++/cli layer (c# only)
  • use inter-process communication between your editor and the game ( tcp sockets )

[Edit]
Generally speaking, the only things that have to be done to render a scene in an editor is to pass the editor window/panel handle to your c++ engine and call your render function periodically or when the application is idle.

#1renega_666

Posted 08 December 2012 - 10:04 AM

You have several options:
  • use a c++ gui toolkit as you mentioned ( I would pick up Qt )
  • expose your c++ engine to a high level language. This can easily be done by using swig (java, python, c#, ruby) or by creating a c++/cli layer (c# only)
  • use inter-process communication between your editor and the game ( tcp sockets )

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