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#Actualmontify

Posted 09 December 2012 - 06:26 PM

Hello

I have a problem, so i created a QuadTree but when i try to load a heightmap only the first LOD-Level is fine:

Posted Image


But when i come closer, and the LOD-Level increase the Level, i get some ugly "Stairs"

Posted Image

The Heightmap is created with LibNoise.XNA but it's the same with a Heightmap Generated in Photoshop.
The Height is set in the VertexShader.
The Size is 1024x1024.

Anybody can help me?
What Should i do to get a nice smooth Terrain?

Sorry for my english. :)
best regards


P.S.:

here is a another Picture from this Stairs:

Posted Image

#2montify

Posted 09 December 2012 - 06:24 PM

Hello

I have a problem, so i created a QuadTree but when i try to load a heightmap only the first LOD-Level is fine:

Posted Image


But when i come closer, and the LOD-Level increase the Level, i get some ugly "Stairs"

Posted Image

The Heightmap is created with LibNoise.XNA but it's the same with a Heightmap Generated in Photoshop.
The Height is set in the VertexShader.
The Size is 1024x1024.

Anybody can help me?
What Should i do to get a nice smooth Terrain?

best regards

#1montify

Posted 09 December 2012 - 06:23 PM

Hello

I have a problem, so i created a QuadTree but when i try to load a heightmap only the fist LOD-Level is fine:

Posted Image


But when i come closer, and the LOD-Level increas i get some ugly "Stairs"

Posted Image

The Heightmap is created with LibNoise.XNA but it's the same with a Heightmap Generated in Photoshop.
The Height is set in the VertexShader.
The Size is 1024x1024.

Anybody can help me?
What Should i do to get a nice smooth Terrain?

best regards

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