yes,you are right,i have changed it just now.
We know put all the vertices together and call drawXXX() can draw all the triangles.
But if each triangles have different ,what should i do?DX9 doesn't has texture array.
And if we use pixel shader ,i know use pixel shader can sample texture.But pixel shader 2.0 only has 16 sampler.
I think it is use for multiple texture.But how to pass texture into pixel shader?Could anybody give me a example or a idea?
diffrent...? i'm guessing you mean textures. if so, you could alternatively create a super texture of all the sprites, and adjust the uv's of the object's appropriately.