I will be using D3DXIntersect() instead, how can I get the intersected face vertices when I use D3DXIntersect()?
Also, where normalize() and cross() are located? Do you mean btVector3::normalize() and btVector3::cross()?
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Posted 09 December 2012 - 08:26 PM
Posted 09 December 2012 - 08:07 PM