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#ActualMedo3337

Posted 09 December 2012 - 08:26 PM

Hi stc.5421,

I will be using D3DXIntersect() instead, how can I get the intersected face vertices when I use D3DXIntersect()?

Also, where normalize() and cross() are located? Do you mean btVector3::normalize() and btVector3::cross()?

#1Medo3337

Posted 09 December 2012 - 08:07 PM

Hi stc.5421,

I will be using D3DXIntersect() instead, how can I get the intersected face vertices when I use D3DXIntersect()?

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