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#ActualIamRhodesy

Posted 10 December 2012 - 10:36 AM

Yeah, I thought about not having the client do any prediction/checking if it was a local running game, and just have the server side do it all... lag will be minimal and not have much (if any) effect on the gameplay.

If it turns out to be the only suggestion that might be the way to go. Posted Image


With regards to transport, I have already done what Ashaman73 suggested.... I will create a UDP transport, possibly a TCP one too at first (as it's a bit easier that writing a reliable UDP one) and I have a local transport that simply writes and reads from a buffer.

#1IamRhodesy

Posted 10 December 2012 - 10:33 AM

Yeah, I thought about not having the client do any prediction/checking if it was a local running game, and just have the server side do it all... lag will be minimal and not have much (if any) effect on the gameplay.

If it turns out to be the only suggestion that might be the way to go. Posted Image

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