Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualParadigm Shifter

Posted 10 December 2012 - 05:04 PM

I'm guessing you want to start with the current facing of the object? If your plane is in XZ you should apply the rotation quaternion to the normal (which is the y axis).

#1Paradigm Shifter

Posted 10 December 2012 - 05:04 PM

I'm guessing you want to start with the current facing of the object? If you're plane is in XZ you should apply the rotation quaternion to the normal (which is the y axis).

PARTNERS