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#Actualmhagain

Posted 11 December 2012 - 08:12 AM

Your fps will always be garbage in intermediate mode, try using a draw list or vbo.


No no no no no.

Immediate mode is slower than the other methods for sure, but it's not that much slower. You don't get such dramatic framerate drops from it, particularly with such a simple scene (as polycounts really ramp up it's expected, but with basic scenes it's performance is roughly equivalent to the others). Remember - Quake used immediate mode and didn't suffer overly much from it.

Please don't recommend VBOs (or display lists) as a "solution" every time you see immediate mode code - the real cause of the problem may very well be elsewhere (as, indeed, it was in this case).

I'm not advising that it's OK to use immediate mode here, by the way; I am recommending that you should properly diagnose the problem before recommending a solution, rather than jump to conclusions.

Now how the heck i do that?


You should have an option to select the GPU to use in your NVIDIA control panel. It's also worthwhile downloading updated drivers for your machine as the absence of a proper OpenGL driver for the integrated card suggests that you're on an OEM driver; visit http://www.nvidia.com/Download/index.aspx?lang=en-us to get a proper updated driver.

#2mhagain

Posted 11 December 2012 - 08:06 AM

Your fps will always be garbage in intermediate mode, try using a draw list or vbo.


No no no no no.

Immediate mode is slower than the other methods for sure, but it's not that much slower. You don't get such dramatic framerate drops from it, particularly with such a simple scene (as polycounts really ramp up it's expected, but with basic scenes it's performance is roughly equivalent to the others). Remember - Quake used immediate mode and didn't suffer overly much from it.

Please don't recommend VBOs (or display lists) as a "solution" every time you see immediate mode code - the real cause of the problem may very well be elsewhere (as, indeed, it was in this case).

Now how the heck i do that?


You should have an option to select the GPU to use in your NVIDIA control panel. It's also worthwhile downloading updated drivers for your machine as the absence of a proper OpenGL driver for the integrated card suggests that you're on an OEM driver; visit http://www.nvidia.com/Download/index.aspx?lang=en-us to get a proper updated driver.

#1mhagain

Posted 11 December 2012 - 08:01 AM

Your fps will always be garbage in intermediate mode, try using a draw list or vbo.


No no no no no.

Immediate mode is slower than the other methods for sure, but it's not that much slower. You don't get such dramatic framerate drops from it, particularly with such a simple scene (as polycounts really ramp up it's expected, but with basic scenes it's performance is roughly equivalent to the others). Remember - Quake used immediate mode and didn't suffer overly much from it.

Please don't recommend VBOs (or display lists) as a "solution" every time you see immediate mode code - the real cause of the problem may very well be elsewhere (as, indeed, it was in this case).

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