Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualTheChubu

Posted 11 December 2012 - 11:13 AM

Can't comment much since I actually like FO3/FONV and TES systems for lockpicking. Its just the right mix between in-character skill and player skill.

Beth sold a LOT of their games. If most people would not have liked the system, they'd have changed it (they kinda did but its more or less the same minigame with a different mask).

You could improve that with different kinds of locks (magical locks, harder locks, easier locks, maybe the lock can break if you're not gentle enough?), "real time lockpicking" (meaning that the game doesn't stops when you're lockpicking) or different kind of picks (this one can open magical locks but breaks easily, this one is strong but doesn't works for level 4 locks, etc).

Anyway, you shouldn't add too much depth to it if its not a central part of your RPG. Maybe a complex system is too tedious if the player has to pick a lock each 5min.

#2TheChubu

Posted 11 December 2012 - 11:12 AM

Can't comment much since I actually like FO3/FONV and TES systems for lockpicking. Its just the right mix between in-character skill and player skill.

My advice, Beth sold a LOT of their games. If most people would not have liked the system, they'd have changed it (they kinda did but its more or less the same minigame with a different mask).

You could improve that with different kinds of locks (magical locks, harder locks, easier locks, maybe the lock can break if you're not gentle enough?), "real time lockpicking" (meaning that the game doesn't stops when you're lockpicking) or different kind of picks (this one can open magical locks but breaks easily, this one is strong but doesn't works for level 4 locks, etc).

Anyway, you shouldn't add too much depth to it if its not a central part of your RPG. Maybe a complex system is too tedious if the player has to pick a lock each 5min.

#1TheChubu

Posted 11 December 2012 - 11:03 AM

Can't comment much since I actually like FO3/FONV and TES systems for lockpicking. Its just the right mix between in-character skill and player skill.

My advice, Beth sold a LOT of their games. If most people would not have liked the system, they'd have changed it (they kinda did but its more or less the same minigame with a different mask).

PARTNERS