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#Actualjohnmarinelli

Posted 11 December 2012 - 01:57 PM

Hey,

I noticed I posted this in the wrong forum! I meant to post it in Game Programming, sorry. That's what I get for posting five minutes before class, I suppose Posted Image
Anyway, thanks for the insight. @Telstyn, I suppose that this means that I don't actually understand the concept of the component system - I thought that the whole point of component systems was to make similar-yet-slightly different entities?
@Bluefirehawk, you're right; with this project I'm more focused on the actual programming of the game - not the actual "making" of the game.
@Scourage, that's some good stuff; that sounds a lot like what I'm trying to do.

My main question is if a component system is an efficient design for creating Entities with similar, but not exactly the same, properties. If it's not, then could someone enlighten me with a simple situation where one would use the component system?

#1johnmarinelli

Posted 11 December 2012 - 01:54 PM

Hey,

I noticed I posted this in the wrong forum! I meant to post it in Game Programming, sorry. That's what I get for posting five minutes before class, I suppose :P
Anyway, thanks for the insight. @Telstyn, I suppose that this means that I don't actually understand the concept of the component system - I thought that the whole point was to make similar-yet-slightly different entities?
@Bluefirehawk, you're right; with this project I'm more focused on the actual programming of the game - not the actual "making" of the game.
@Scourage, that's some good stuff; that sounds a lot like what I'm trying to do.

My main question is if a component system is an efficient design for creating Entities with similar, but not exactly the same, properties. If it's not, then could someone enlighten me with a simple situation where one would use the component system?

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