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#Actualsunandshadow

Posted 11 December 2012 - 08:19 PM

I know what I want to do is really develop a "core" game and then build from there. However if I sit down and brain storm I get into feature run away where I come up with a bunch of cool features that aren't really related to each other and all seem to need even more features to be fun. I really need to learn how to focus that down.

This paragraph here is actually a major part of what I have spoken and written about when covering the topic of introductory design. (My current project is actually a guide to how to design a pet-themed game, aimed at people who have little or no game development experience.) You should definitely sit down and brainstorm features until you have gotten all those ideas down on paper. Don't be afraid to get carried away. It should be a cathartic exercise, a brain-dump. You can even research other games of related genres to see if they have any cool features you didn't think of. Then after you have written the list, you prioritize it. What is absolutely essential to a playable alpha version? That's your core game. What could be added at a beta stage to round out the core and give it personality and memorability? What is a luxury to be added later if a newer and more interesting project doesn't present itself?

#1sunandshadow

Posted 11 December 2012 - 08:16 PM

I know what I want to do is really develop a "core" game and then build from there. However if I sit down and brain storm I get into feature run away where I come up with a bunch of cool features that aren't really related to each other and all seem to need even more features to be fun. I really need to learn how to focus that down.

This paragraph here is actually a major part of what I have spoken and written about when covering the topic of introductory design. You should definitely sit down and brainstorm features until you have gotten all those ideas down on paper. Don't be afraid to get carried away. It should be a cathartic exercise, a brain-dump. You can even research other games of related genres to see if they have any cool features you didn't think of. Then after you have written the list, you prioritize it. What is absolutely essential to a playable alpha version? That's your core game. What could be added at a beta stage to round out the core and give it personality and memorability? What is a luxury to be added later if a newer and more interesting project doesn't present itself?

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