You make some very valid points and concerns to think about while gearing up to make production music for games. Personally I am having a hard time knowing what game designers are capable of, for instance...what can and what can't they do...
Basically I am viewing this as a "choose your own music theme". We start with themed intro, then basic background loop,then A-E transitional themed elements to -> A-E loops (A = Ambush, B = Alerting, C = Find Clue...etc..D, E)...then to A-E outros -> back to basic loop, at some point the end.
While programming this in-game, do/can game developers just loop .wav files and can pick and choose, with-out glitches? Would it be better to Fade out and Fade in for transitions...like you said,
- Does it loop seamlessy? I have yet to see a single one of these kinds of posts feature their music looping. If the client wants it to loop, can you make it do that?
Also on a quick side note. What about special effects, for instance, reverb and the like, do game designers like to add their own in-game audio effects?
Can they play more than one track at a time? For instance, We have our awesome background track....and in come some drums because there is a surprise or something...are they capable of timing the music with the background track, fade in and out, etc.?
One more thing...what about naming and sorting all these music files? Does anyone have any preferences?
Thank you in advance,