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#Actualfip

Posted 13 December 2012 - 12:29 PM

Looking at http://sdl.beuc.net/...wiki/SDL_GLattr I see that SDL_GL_SetAttribute has an SDL_GL_ACCELERATED_VISUAL attribute available, so you can try using that.


Already tried, nothing new :(. But the strangest thing is the output:

Screen BPP: 24

Vendor : Microsoft Corporation
Renderer : GDI Generic
Version : 1.1.0
Extensions : GL_WIN_swap_hint GL_EXT_bgra GL_E

SDL_GL_RED_SIZE: requested 8, got 8
SDL_GL_GREEN_SIZE: requested 8, got 8
SDL_GL_BLUE_SIZE: requested 8, got 8
SDL_GL_DEPTH_SIZE: requested 24, got 32
SDL_GL_DOUBLEBUFFER: requested 1, got 1
SDL_GL_ACCELERATED_VISUAL: requested 1, got 1 !!!!!!

Although it says "got 1" for SDL_GL_ACCELERATED_VISUAL i dont have hardware acceleration... :S

#1fip

Posted 13 December 2012 - 12:22 PM

Looking at http://sdl.beuc.net/...wiki/SDL_GLattr I see that SDL_GL_SetAttribute has an SDL_GL_ACCELERATED_VISUAL attribute available, so you can try using that.


Already tried, nothing new :(

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