yes the texture was created with dynamic usage.
no i did not have the debug enabled, but now that i do, i am getting sehexceptions at random places, from the clear render target view, map, write, and unmap,
not in any specific order or consistent place, just literally at random from one of those places. though it is hitting a different exception much faster than it was before. with the debug on i get through about 50-100 frames before it throws the seh exceptions and crashes. weird that it would crash on new exceptions that didnt show up before?
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#1ucfchuck
Posted 13 December 2012 - 06:56 PM
yes the texture was created with dynamic usage.
no i did not have the debug enabled, but now that i do, i am getting sehexceptions at random places, from the clear render target view, map, write, and unmap,
not in any specific order or consistent place, just literally at random from one of those places. though it is hitting a different exception much faster than it was before. with the debug on i get through about 50-100 frames before it throws different exceptions and crashes. weird that it would crash on new exceptions that didnt show up before?
no i did not have the debug enabled, but now that i do, i am getting sehexceptions at random places, from the clear render target view, map, write, and unmap,
not in any specific order or consistent place, just literally at random from one of those places. though it is hitting a different exception much faster than it was before. with the debug on i get through about 50-100 frames before it throws different exceptions and crashes. weird that it would crash on new exceptions that didnt show up before?