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#Actualjdturner11

Posted 14 December 2012 - 07:07 AM

I thought heavily about games that use damage over health and I just remembered two!

Bushido Blade, an old game where swords had lethality and if you got hit in the legs, you'd lose use of the one hit and if you lost an arm the same would happen. Of course, getting hit in the face or torso was death. This is an old game, mind you, and it worked very well!

The second is Overgrowth. This game is new, I haven't really had extensive testing with it so that's why it didn't immediately come to mind. It has a grappling/martial arts type combat that is branched from enemy or player actions - much like the batman games except there is no indicator for a pending attack. Death seems to result from a trauma system in which enough force to any part of the body smashes the skeleton. When using swords it's generally instant death, it DOES use a system of using the edge map on weapony to create entry wounds that bleed directly from the target(standard 2D blood drip animation).

Both games make it work, but I do feel both are bare boned. Also, this has not yet been done in a grand scale. Bushido blade was a 1v1 fighting style game, Overgrowth is in alpha and fighting more than one opponent is death. So again, it seems like a high lethality system is hard to apply when there is more than one opponent. My main problem is I have a high doubt that it'd really work on an online level, too. I'd wonder how latency would factor in, with this kind of combat the gameplay must be VERY smooth.

I hope you guys check both of those games out, if you have access to a PS2, then definitely pop in bushido blade. It's a cult-hit kinda game, you can find it on ebay or in the brick and motor game stores Oldies bins. Overgrowth is developed by wolfire studios, all the new builds are on youtube.

edit: Sunandshadow, I think the above does agree with your points. Neither are "exploration" games and I feel they may fall apart when taken out of the "fighting game" context. While Overgrowth has a lot of parkour, it is in the dosage of levels and in a dynamic game world I don't think this would hold up well.

#1jdturner11

Posted 14 December 2012 - 07:04 AM

I thought heavily about games that use damage over health and I just remembered two!

Bushido Blade, an old game where swords had lethality and if you got hit in the legs, you'd lose use of the one hit and if you lost an arm the same would happen. Of course, getting hit in the face or torso was death. This is an old game, mind you, and it worked very well!

The second is Overgrowth. This game is new, I haven't really had extensive testing with it so that's why it didn't immediately come to mind. It has a grappling/martial arts type combat that is branched from enemy or player actions - much like the batman games except there is no indicator for a pending attack. Death seems to result from a trauma system in which enough force to any part of the body smashes the skeleton. When using swords it's generally instant death, it DOES use a system of using the edge map on weapony to create entry wounds that bleed directly from the target(standard 2D blood drip animation).

Both games make it work, but I do feel both are bare boned. Also, this has not yet been done in a grand scale. Bushido blade was a 1v1 fighting style game, Overgrowth is in alpha and fighting more than one opponent is death. So again, it seems like a high lethality system is hard to apply when there is more than one opponent. My main problem is I have a high doubt that it'd really work on an online level, too. I'd wonder how latency would factor in, with this kind of combat the gameplay must be VERY smooth.

I hope you guys check both of those games out, if you have access to a PS2, then definitely pop in bushido blade. It's a cult-hit kinda game, you can find it on ebay or in the brick and motor game stores Oldies bins. Overgrowth is developed by wolfire studios, all the new builds are on youtube.

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