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#ActualWildField

Posted 14 December 2012 - 04:38 PM

Anything that requires mouse control precision. You can take ideas from "mouse maze" games, where you move cursor to not touch walls.

Here it can be setting a set of tumblers with lockpick to a very specific height, provided beforehand by rules, and pushing button, all under time constrains. Failure to meet time constraints may reset the puzzle and do something in the outside world, like alerting guards. Pressing button before all tumblers are in their very specific places may break the lockpick.

#1WildField

Posted 14 December 2012 - 04:36 PM

Anything that requires mouse control precision. You can take ideas from "mouse maze" games, where you move cursor to not touch walls.

Here it can be setting tumblers with lockpick to a very specific height and pushing button, under time constrains. Failure to meet time constraints may reset the puzzle and do something in the outside world, like alerting guards. Pressing button before all tumblers are in their very specific places may break the lockpick.

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