Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualsuliman

Posted 15 December 2012 - 02:43 AM

Hi
Im designing a naval world war game set in the indian ocean and surroundings. Its the fifthies and ww2 never stopped. Germany took northern africa, japan took china, us took indonesia. Everything is up for grabs in a total war, post-apoc kind of setting. What do you think of the starting faction map (and the factions)? Sort of represent starting colonies and naval bases control areas. Will change during the game.

Gameplay is influensed by sid meiers pirates and games such as silent hunter.

http://s16.postimage.org/u60lz2h8l/faction_areas_copy.jpg

Thanks for your input
Erik

#2suliman

Posted 15 December 2012 - 02:43 AM

Hi
Im designing a naval world war game set in the indian ocean and surroundings. Its the fifthies and ww2 never stopped. Germany took northern africa, japan took china, us took indonesia. Everything is up for grabs in a total war, post-apoc kind of setting. What do you think of the starting faction map (and the factions)? Sort of represent starting colonies and naval bases control areas. Will change during the game.

Gameplay is influensed by sid meiers pirates and games such as silent hunter.

http://s16.postimage.org/u60lz2h8l/faction_areas_copy.jpg

Thanks for your input
Erik

#1suliman

Posted 15 December 2012 - 02:42 AM

Hi
Im designing a naval world war game set in the indian ocean and surroundings. Its the fifthies and ww2 never stopped. Germany took northern africa, japan took china, us took indonesia. Everything is up for grabs in a total war, post-apoc kind of setting. What do you think of the starting faction map (and the factions)?

Gameplay is influensed by sid meiers pirates and games such as silent hunter.

http://s16.postimage.org/u60lz2h8l/faction_areas_copy.jpg

Thanks for your input
Erik

PARTNERS