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#Actual3Ddreamer

Posted 19 December 2012 - 08:53 PM

Perfect, Tippets

I never use a generator, though they work great and efficient for large projects and recommended. My line of work has been smaller scale and usually with very high quality needed, so I use the last three methods. If I have time and a building or wall is to be HQ - up front and personal, then I sometimes make a huge brick wall texture to cover my desktop, one brick at a time, in basic form as a template for future walls. I then take the template and add custom layers for each structure in the game. This is rare, only in extreme high quality demanded, and as I said if I have the time. Because I am fast at this sort of 2D work, I can make a brick wall template brick by brick in about 2 to 3 hours, but well worth it in the long term and to get the highest quality in game. Other than that, I make a line of bricks in template form, then copy and paste them in rows that are staggered at random. The last stage is layering some more texture to the image for customization. I can do this method in about 1 hour, but like I say - I am quite fast.

Clinton

(Edited for text size)

#23Ddreamer

Posted 17 December 2012 - 01:18 PM

Perfect, Tippets

I never use a generator, though they work great and efficient for large projects and recommended. My line of work has been smaller scale and usually with very high quality needed, so I use the last three methods. If I have time and a building or wall is to be HQ - up front and personal, then I sometimes make a huge brick wall texture to cover my desktop, one brick at a time, in basic form as a template for future walls. I then take the template and add custom layers for each structure in the game. This is rare, only in extreme high quality demanded, and as I said if I have the time. Because I am fast at this sort of 2D work, I can make a brick wall template brick by brick in about 2 to 3 hours, but well worth it in the long term and to get the highest quality in game. Other than that, I make a line of bricks in template form, then copy and paste them in rows that are staggered at random. The last stage is layering some more texture to the image for customization. I can do this method in about 1 hour, but like I say - I am quite fast.

Clinton


(Edited for text size)

#13Ddreamer

Posted 15 December 2012 - 04:36 PM

Perfect, Tippets

I never use a generator, though they work great and efficient for large projects and recommended. My line of work has been smaller scale and usually with very high quality needed, so I use the last three methods. If I have time and a building or wall is to be HQ - up front and personal, then I sometimes make a huge brick wall texture to cover my desktop, one brick at a time, in basic form as a template for future walls. I then take the template and add custom layers for each structure in the game. This is rare, only in extreme high quality demanded, and as I said if I have the time. Because I am fast at this sort of 2D work, I can make a brick wall template brick by brick in about 2 to 3 hours, but well worth it in the long term and to get the highest quality in game. Other than that, I make a line of bricks in template form, then copy and paste them in rows that are staggered at random. The last stage is layering some more texture to the image for customization. I can do this method in about 1 hour, but like I say - I am quite fast.

Clinton

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