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#ActualOxymoron28

Posted 15 December 2012 - 07:43 PM

Okay people! I've updated two of my design briefs, added some more in depth details on gameplay mechanics. As I said previously, these are just for me to practice so rip them apart of need be!

Game Title: SpacePort Manager
Genre: Simulator, Management
Platform: iOS/Android
Features:
• Choice of Scenery; Planet (Desert, Water, Jungle, Metropolis), Asteroid, Space Station (Different planet backdrops).
• Build trade services around your space station such as shops, mercenary camps, freelance miners.
• Create fleets and send them out to mine planets or asteroid belts for minerals too sell on your markets. Also create trade fleets too send your markets off to other parts of the galaxy to increase income.
• Manage economies befriending empires to increase business (such as, befriending the human empire which will decrease how much the fuel costs them but increase resource yields and fame, and reduce the cost for repairs and upgrades for the player).
• Easy to use UI
• Protect your Space Station and fleets from terrorist attacks and alien attacks.
Brief:
SpacePort Manager gives the player the opportunity to own and run their own space port. The player will be able to choose what race they want to be, what environment they want for their spaceport (Planet, Deep Space or Orbit) and what empire their port prefers to trade with.

The economy in the game will be based upon mining and selling resources, the player will have the opportunity to create fleets and send them across the galaxy to mine planets, the player can choose the price to sell what ever commodities they receive and they can even dictate what race pays what price.

Sending fleets across the galaxy can be risky business and if the player annoys a certain species within the game such as, obscenely high trade prices, then that species could attack the fleet the player sends out to try and negotiate a new price point.
To insure the player can create the best spaceport in the galaxy they must balance profits with friendship to the other races in the game.

The player will have complete control over the layout of their spaceport and what shops are in it, with gameplay seen in the likes of Japan Life and Theme Hospital.

The player will be competing with other space ports in the galaxy and so the player must choose the prices of commodities wisely. If they are charging more for gold then another spaceport, customers will shop at the other spaceport.


Project Name: Steal-It.
Genre: First Person, Action.
Platform: PC.

Game Brief:
You play a master thief for hire, no heist is too big. Work with friends or go it alone, or take the action online and compete against other teams for the same item.

Gameplay:
The game will be played in the first person perspective. Gameplay will be stealth orientated relying on the tools you have to accomplish this job.
Tools will range from;
• Smartphones for hacking into CCTV systems, allowing you to see what is in the next corridor or room before even entering. This will give you the tactical advantage to plan your actions out.
• “Cry Babies” to create sound to distract guards or guide guards to a competing team of thieves.
• Remote Controlled vehicles to get to those hard to reach places!
• Uniforms to blend in with any workers who may be on site, or even disguise yourself as maintenance.

The player will be able to climb so that they can use unorthodox methods of reaching their target, this however will expose the player increasing the possibility of being caught by the security forces.

Security forces will act on a line of sight and audio basis, meaning if they see or hear something suspicious they will be attracted to that particular area. This can be a disadvantage but also an advantage to the player, if the player has the correct tools they could gather the security forces in one area, giving them the opportunity to scout out another area with reduced security patrols.

Multiplayer will play out like a team deathmatch mode, however the objective won’t be to kill members of the other team, but to either get them all captured by security or steal the marked object before they do. Both teams will be relying on stealth and the tools they have on them, however the tools can also be used to aid the security forces into capturing the other team such as, using a cry baby to alert security forces to the opposing teams location, or hacking CCTV cameras to spot the opposing team alerting the security forces.


#2Oxymoron28

Posted 15 December 2012 - 07:43 PM

Okay people! I've updated two of my design briefs, added some more in depth details on gameplay mechanics. As I said previously, these are just for me to practice so rip them apart of need be!

Game Title: SpacePort Manager
Genre: Simulator, Management
Platform: iOS/Android
Features:
• Choice of Scenery; Planet (Desert, Water, Jungle, Metropolis), Asteroid, Space Station (Different planet backdrops).
• Build trade services around your space station such as shops, mercenary camps, freelance miners.
• Create fleets and send them out to mine planets or asteroid belts for minerals too sell on your markets. Also create trade fleets too send your markets off to other parts of the galaxy to increase income.
• Manage economies befriending empires to increase business (such as, befriending the human empire which will decrease how much the fuel costs them but increase resource yields and fame, and reduce the cost for repairs and upgrades for the player).
• Easy to use UI
• Protect your Space Station and fleets from terrorist attacks and alien attacks.
Brief:
SpacePort Manager gives the player the opportunity to own and run their own space port. The player will be able to choose what race they want to be, what environment they want for their spaceport (Planet, Deep Space or Orbit) and what empire their port prefers to trade with.

The economy in the game will be based upon mining and selling resources, the player will have the opportunity to create fleets and send them across the galaxy to mine planets, the player can choose the price to sell what ever commodities they receive and they can even dictate what race pays what price.

Sending fleets across the galaxy can be risky business and if the player annoys a certain species within the game such as, obscenely high trade prices, then that species could attack the fleet the player sends out to try and negotiate a new price point.
To insure the player can create the best spaceport in the galaxy they must balance profits with friendship to the other races in the game.

The player will have complete control over the layout of their spaceport and what shops are in it, with gameplay seen in the likes of Japan Life and Theme Hospital.

The player will be competing with other space ports in the galaxy and so the player must choose the prices of commodities wisely. If they are charging more for gold then another spaceport, customers will shop at the other spaceport.


Project Name: Steal-It.
Genre: First Person, Action.
Platform: PC.

Game Brief:
You play a master thief for hire, no heist is too big. Work with friends or go it alone, or take the action online and compete against other teams for the same item.

Gameplay:
The game will be played in the first person perspective. Gameplay will be stealth orientated relying on the tools you have to accomplish this job.
Tools will range from;
• Smartphones for hacking into CCTV systems, allowing you to see what is in the next corridor or room before even entering. This will give you the tactical advantage to plan your actions out.
• “Cry Babies” to create sound to distract guards or guide guards to a competing team of thieves.
• Remote Controlled vehicles to get to those hard to reach places!
• Uniforms to blend in with any workers who may be on site, or even disguise yourself as maintenance.

The player will be able to climb so that they can use unorthodox methods of reaching their target, this however will expose the player increasing the possibility of being caught by the security forces.

Security forces will act on a line of sight and audio basis, meaning if they see or hear something suspicious they will be attracted to that particular area. This can be a disadvantage but also an advantage to the player, if the player has the correct tools they could gather the security forces in one area, giving them the opportunity to scout out another area with reduced security patrols.

Multiplayer will play out like a team deathmatch mode, however the objective won’t be to kill members of the other team, but to either get them all captured by security or steal the marked object before they do. Both teams will be relying on stealth and the tools they have on them, however the tools can also be used to aid the security forces into capturing the other team such as, using a cry baby to alert security forces to the opposing teams location, or hacking CCTV cameras to spot the opposing team alerting the security forces.


#1Oxymoron28

Posted 15 December 2012 - 07:42 PM

Okay people! I've updated two of my design briefs, added some more in depth details on gameplay mechanics. As I said previously, these are just for me to practice so rip them apart of need be!

Game Title: SpacePort Manager
Genre: Simulator, Management
Platform: iOS/Android
Features:
• Choice of Scenery; Planet (Desert, Water, Jungle, Metropolis), Asteroid, Space Station (Different planet backdrops).
• Build trade services around your space station such as shops, mercenary camps, freelance miners.
• Create fleets and send them out to mine planets or asteroid belts for minerals too sell on your markets. Also create trade fleets too send your markets off to other parts of the galaxy to increase income.
• Manage economies befriending empires to increase business (such as, befriending the human empire which will decrease how much the fuel costs them but increase resource yields and fame, and reduce the cost for repairs and upgrades for the player).
• Easy to use UI
• Protect your Space Station and fleets from terrorist attacks and alien attacks.
Brief:
SpacePort Manager gives the player the opportunity to own and run their own space port. The player will be able to choose what race they want to be, what environment they want for their spaceport (Planet, Deep Space or Orbit) and what empire their port prefers to trade with.
The economy in the game will be based upon mining and selling resources, the player will have the opportunity to create fleets and send them across the galaxy to mine planets, the player can choose the price to sell what ever commodities they recieve and they can even dictate what race pays what price.
Sending fleets across the galaxy can be risky business and if the player annoys a certain species within the game such as, obscenely high trade prices, then that species could attack the fleet the player sends out to try and negotiate a new price point.
To insure the player can create the best spaceport in the galaxy they must balance profits with friendship to the other races in the game.
The player will have complete control over the layout of their spaceport and what shops are in it, with gameplay seen in the likes of Japan Life and Theme Hospital.
The player will be competing with other space ports in the galaxy and so the player must choose the prices of commodities wisely. If they are charging more for gold then another spaceport, customers will shop at the other spaceport.


Project Name: Steal-It.
Genre: First Person, Action.
Platform: PC.
Game Brief:
You play a master thief for hire, no heist is too big. Work with friends or go it alone, or take the action online and compete against other teams for the same item.
Gameplay:
The game will be played in the first person perspective. Gameplay will be stealth orientated relying on the tools you have to accomplish this job.
Tools will range from;
• Smartphones for hacking into CCTV systems, allowing you to see what is in the next corridor or room before even entering. This will give you the tactical advantage to plan your actions out.
• “Cry Babies” to create sound to distract guards or guide guards to a competing team of thieves.
• Remote Controlled vehicles to get to those hard to reach places!
• Uniforms to blend in with any workers who may be on site, or even disguise yourself as maintence.
The player will be able to climb so that they can use unorthadox methods of reaching their target, this however will expose the player increasing the possibility of being caught by the security forces.
Security forces will act on a line of sight and audio basis, meaning if they see or hear something suspicious they will be attracted to that particular area. This can be a disadvantage but also an advantage to the player, if the player has the correct tools they could gather the security forces in one area, giving them the opportunity to scout out another area with reduced security patrols.
Multiplayer will play out like a team deathmatch mode, however the objective won’t be to kill members of the other team, but to either get them all captured by security or steal the marked object before they do. Both teams will be relying on stealth and the tools they have on them, however the tools can also be used to aid the security forces into capturing the other team such as, using a cry baby to alert security forces to the opposing teams location, or hacking CCTV cameras to spot the opposing team alerting the security forces.


PARTNERS