I guess 3.2 will do just fine...
I'm confused, is there another graphic hardware-accelerated library beside OpenGL on OSX?
If my understanding is correct, all we really need from the OSes is to create function pointers to interact with the GPU. What am I missing?
What about the methodology itself, any hints on implementing the latest OpenGL capabilities? I'm asking because I'd like to avoid a GLX legacy pitfall again and stick with whatever the future of OpenGL might be on OSX.
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#2Neosettler
Posted 15 December 2012 - 10:21 PM
I guess 3.2 will do just fine...
I'm confused, is there another graphic hardware-accelerated library beside OpenGL on OSX?
If my understanding is correct, all we really need from the OSes is to create function pointers to interact with the GPU. What am I missing?
What about the methodology itself, any hints on implementing the latest OpenGL capabilities? I'm asking because I'd like to avoid a GLX legacy pitfall again and stick with whatever the future of OpenGL might be on OSX.
I'm confused, is there another graphic hardware-accelerated library beside OpenGL on OSX?
If my understanding is correct, all we really need from the OSes is to create function pointers to interact with the GPU. What am I missing?
What about the methodology itself, any hints on implementing the latest OpenGL capabilities? I'm asking because I'd like to avoid a GLX legacy pitfall again and stick with whatever the future of OpenGL might be on OSX.
#1Neosettler
Posted 15 December 2012 - 10:20 PM
I guess 3.2 will do just fine...
I'm confused, is there another graphic hardware-accelerated library beside OpenGL on OSX?
If my understanding is correct, all we really need form the OSes is to create function pointers to interact with the GPU. What am I missing?
What about the methodology itself, any hints on implementing the latest OpenGL capabilities? I'm asking because I'd like to avoid a GLX legacy pitfall again and stick with whatever the future of OpenGL might be on OSX.
I'm confused, is there another graphic hardware-accelerated library beside OpenGL on OSX?
If my understanding is correct, all we really need form the OSes is to create function pointers to interact with the GPU. What am I missing?
What about the methodology itself, any hints on implementing the latest OpenGL capabilities? I'm asking because I'd like to avoid a GLX legacy pitfall again and stick with whatever the future of OpenGL might be on OSX.