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#ActualNeosettler

Posted 15 December 2012 - 10:21 PM

I guess 3.2 will do just fine...

I'm confused, is there another graphic hardware-accelerated library beside OpenGL on OSX?

If my understanding is correct, all we really need from the OSes is to create function pointers to interact with the GPU. What am I missing?

What about the methodology itself, any hints on implementing the latest OpenGL capabilities? I'm asking because I'd like to avoid a GLX legacy pitfall again and stick with whatever the future of OpenGL might be on OSX.

#2Neosettler

Posted 15 December 2012 - 10:21 PM

I guess 3.2 will do just fine...

I'm confused, is there another graphic hardware-accelerated library beside OpenGL on OSX?

If my understanding is correct, all we really need from the OSes is to create function pointers to interact with the GPU. What am I missing?

What about the methodology itself, any hints on implementing the latest OpenGL capabilities? I'm asking because I'd like to avoid a GLX legacy pitfall again and stick with whatever the future of OpenGL might be on OSX.

#1Neosettler

Posted 15 December 2012 - 10:20 PM

I guess 3.2 will do just fine...

I'm confused, is there another graphic hardware-accelerated library beside OpenGL on OSX?

If my understanding is correct, all we really need form the OSes is to create function pointers to interact with the GPU. What am I missing?

What about the methodology itself, any hints on implementing the latest OpenGL capabilities? I'm asking because I'd like to avoid a GLX legacy pitfall again and stick with whatever the future of OpenGL might be on OSX.


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