std::vector<MyEnemy> enemies;
When you are ready to create a new one, call:
enemies.push_back(MyEnemy(model, animation, position, rotation, scale, etc...);
When drawing or updating enemies, you iterate over the entire vector.
Posted 16 December 2012 - 11:25 AM
std::vector<MyEnemy> enemies;
enemies.push_back(MyEnemy(model, animation, position, rotation, scale, etc...);
Posted 16 December 2012 - 11:25 AM
std::vector<MyEnemy> enemies;
enemies,push_back(MyEnemy(model, animation, position, rotation, scale, etc...);