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#Actualsunandshadow

Posted 17 December 2012 - 12:38 AM

@Tom Sloper - I thought the two threads were significantly different in content.

I'll respond to the Rock Game idea. I'm actually kind of anti-religious, but if I ignore that part the rest of the concept kind of catches my interest. I like "restarting after an apocalypse" settings, or "dropped into a different world with different rules" set-ups. The method of the apocalypse is actually not important to the concept, that's just a bit of cinematography. The main idea here is "Humans failed at an undefined task, so when they are accidentally destroyed the task-setter transforms them into golems for another attempt." The immediate question is, "Why golems? How are they different from humans? Do these differences give us a clue what the task was supposed to be?" It would certainly be possible to make an argument that mechanical bodies would be an improvement on biological ones. I dunno if these golems are supposed to be silicon life forms or what, but they don't seem too different from, say, being a Transformer; which would be a big step up from human, at least in terms of durability, traveling ability, and lifespan. If one were being optimistic, one could assume golems are less vulnerable to disease, less quick to suffer from lack of food/water/air, etc. Can they reproduce? If so, maybe they have more control over that than humans, eliminating unwanted pregnancies and such. (Disclaimer: sunandshadow probably reads too much transformers fanfiction.)

So, okay, golems. But why split into elements? (I'm gonna ignore the gem in the palm thing because I personally think it's tacky, just like when Elemental Gelade did it. I'd be way more awesome if their whole bodies were made of colored crystal anyway.) What do the elements represent? Personality type? The fact that no human being (or golem person) is complete in themselves or even with a single partner, instead it requires a group to really carry out the essential purpose of human society? When these people start fighting against each other, are the immediately heading down the path to failing at their task of they mysterious assigned task? Is this task something the player should care about trying to push their new species toward, and if so, how?

Also, that is an opening scenerio, not in fact a plot at all. You do not have plot holes, you simply don't have a plot yet. It's not a plot without some kind of overall goal, some way for the player to progress at mastering the world (including understanding the whys and how) and using that mastery to do meaningful things that eventually add up to the player "winning at life" somehow. MMOs (which this seems to be) are kinda weak on endings, but the player still needs to have a series of goals while playing (besides get an epic mithril horse mount or diamond eagle flying mount). Mastering one's class or faction abilities, for example, should represent being able to use that class or faction's philosophy to achieve victory over some of the world's problems (and I don't mean by bashing top-levels of different classes or factions over the head). So, basically I think you need to brainstorm some plot here and clarify your theme to take the next step in developing this idea.

#1sunandshadow

Posted 17 December 2012 - 12:38 AM

I thought the two threads were significantly different in content.

I'll respond to the Rock Game idea. I'm actually kind of anti-religious, but if I ignore that part the rest of the concept kind of catches my interest. I like "restarting after an apocalypse" settings, or "dropped into a different world with different rules" set-ups. The method of the apocalypse is actually not important to the concept, that's just a bit of cinematography. The main idea here is "Humans failed at an undefined task, so when they are accidentally destroyed the task-setter transforms them into golems for another attempt." The immediate question is, "Why golems? How are they different from humans? Do these differences give us a clue what the task was supposed to be?" It would certainly be possible to make an argument that mechanical bodies would be an improvement on biological ones. I dunno if these golems are supposed to be silicon life forms or what, but they don't seem too different from, say, being a Transformer; which would be a big step up from human, at least in terms of durability, traveling ability, and lifespan. If one were being optimistic, one could assume golems are less vulnerable to disease, less quick to suffer from lack of food/water/air, etc. Can they reproduce? If so, maybe they have more control over that than humans, eliminating unwanted pregnancies and such. (Disclaimer: sunandshadow probably reads too much transformers fanfiction.)

So, okay, golems. But why split into elements? (I'm gonna ignore the gem in the palm thing because I personally think it's tacky, just like when Elemental Gelade did it. I'd be way more awesome if their whole bodies were made of colored crystal anyway.) What do the elements represent? Personality type? The fact that no human being (or golem person) is complete in themselves or even with a single partner, instead it requires a group to really carry out the essential purpose of human society? When these people start fighting against each other, are the immediately heading down the path to failing at their task of they mysterious assigned task? Is this task something the player should care about trying to push their new species toward, and if so, how?

Also, that is an opening scenerio, not in fact a plot at all. You do not have plot holes, you simply don't have a plot yet. It's not a plot without some kind of overall goal, some way for the player to progress at mastering the world (including understanding the whys and how) and using that mastery to do meaningful things that eventually add up to the player "winning at life" somehow. MMOs (which this seems to be) are kinda weak on endings, but the player still needs to have a series of goals while playing (besides get an epic mithril horse mount or diamond eagle flying mount). Mastering one's class or faction abilities, for example, should represent being able to use that class or faction's philosophy to achieve victory over some of the world's problems (and I don't mean by bashing top-levels of different classes or factions over the head). So, basically I think you need to brainstorm some plot here and clarify your theme to take the next step in developing this idea.

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