I know this excludes me, but Hello anyway.
hey awesome community of gamedev,
I suggest using 禁術 (forbidden jutsu) to steal bodies and become immortal like Orochimaru.
I'm really sick and I can't stop thinking. I want to be the best game programmer ever and I want to learn everything. ofc no one will learn everything so I want to learn most of the things.
Then do, do, and do.
Now I am lost.
the thing is.. I feel it's not enough.. when I uae unity I feel that am not a good game programmer and I really think that professionals wouldn't call it game programming unless I make my own engine starting from OpenGL.
You want to be good with Unity3D but you don’t want to do Unity3D programming because you think it is not enough?
How else are you planning to get good at it?
I can’t understand this line of thinking. It is obvious that if you plan to do many things, you have to start somewhere, which generally means doing them one—maybe two—at a time.
In other words, the obvious line of thought is, “I want to be good at Unity3D and at OpenGL games, so I will do Unity3D today, and although I think it is not enough that really doesn’t matter because I will do OpenGL tomorrow.”
Again I don’t understand the problem here.
I'm really lost I can't concentrate on one path at each time one day I work on my 2D engine with OpenGL and SDL and other day I work on my other project in Unity and the other day I do some 3Ds max modeling am really lost.. I just felt like letting all out with ppl like me.. thanks for lsitening.
I make music, draw pictures, program game engines, write books, act on Japanese TV/movies, and more.
One day I want to practice piano. One day I want to work on my book. One day I want to work on my game engine.
Even if I am working on my engine:
-> One day I want to work on graphics.
-> One day I want to work on physics.
-> One day I want to work on utilities/optimizations.
I told my Japanese teacher, “This time I want to study Kanji.” Then I told her, “No, today I want to study vocabulary.”
I am struggling to see your problem here.
One day you want to work with Unity3D. One day you want to model in 3ds Max. One day you want to work on OpenGL. If you want to learn many things or keep things interesting by mixing them up, isn’t this what you should be doing?
So where is the problem?