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#Actualfreakchild

Posted 17 December 2012 - 06:07 PM

Paul Nettle's reference here explains a theory of how to do this. While the result is focused on 3D and ellipsoids, it does lead up to that by describing the method as it applies to 2D and circles. The section on sliding applies to things other than spheres either way and demonstrates how to get the sliding vector from the direction vector and obstacle plane.

#1freakchild

Posted 17 December 2012 - 06:06 PM

Paul Nettle's reference here explains a theory of how to do this. While the result is focused on 3D and ellipsoids, it does lead up to that by describing the method as it applies to 2D and circles. The section on sliding applies to things other than spheres either way.

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