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#ActualMedo3337

Posted 18 December 2012 - 02:26 PM

@ATEFred:

don't use point sprites, render your own camera aligned quads.


Don't you think this will slow down rendering? point sprite use a single vertex while aligned quads use 4 vertex each.
10 point sprites = rendering 10 vertex
10 aligned quads = rendering 10 * 4 = 40 vertex

#1Medo3337

Posted 18 December 2012 - 02:10 PM

@ATEFred:

don't use point sprites, render your own camera aligned quads.


Don't you think this will slow down rendering? point sprite use a single vertex while aligned quads use 4 vertex each.
10 point sprites = rendering 10 vertex
10 aligned quads = 10 * 4 = 40 vertex

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