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#Actualcaibbor

Posted 18 December 2012 - 09:37 PM

even this exaple uses -0.5/0.5 on x and y, and 1/10 as default values on the frustum:

http://www.songho.ca..._transform.html ( scroll all the way to the bottom, look at the image and it's glFrustum() call ).

running this program, it doesn't let you go below 1 for z-near.

#1caibbor

Posted 18 December 2012 - 09:36 PM

even this exaple uses -0.5/0.5 on x and y, and 1/10 as default values on the frustum:

http://www.songho.ca/opengl/gl_transform.html ( scroll all the way to the bottom ).

running this program, it doesn't let you go below 1 for z-near.

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