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#ActualTiagoCosta

Posted 20 December 2012 - 06:51 AM

In the past I've used XNA Math because my engine only used DirectX, and it got the job done.

Now I'm looking port my engine to other platforms (mainly iOS with OpenGL ES) so I'm trying to find a fast cross-platform Math Library...

Or should I simply use a different library in each platform?

#2TiagoCosta

Posted 20 December 2012 - 06:51 AM

In the past I've used XNA Math because my engine only used DirectX, and it got the job done.

Now I'm looking port my engine to other platforms (mainly iOS with OpenGL ES) so I'm trying to find a fast cross-platform Math Library...

Or should I simply use a different library in each platform?

#1TiagoCosta

Posted 20 December 2012 - 06:49 AM

In the past I've used XNA Math because my engine only used DirectX, and it got the job done.

Now I'm looking port my engine to other platforms (mainly iOS with OpenGL ES) so I'm trying to find a fast cross-platform Math Library...

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