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#ActualServant of the Lord

Posted 20 December 2012 - 10:47 AM

1) If you are a programmer, you don't need to know how to mark art. That's the artist's job. You should know how to make poor quality temporary placeholder art, though. It is important to be able to convey the general idea of what you are looking for - but then to leave the creative work to the artist or musician or whatever without being too micro-managing.

2) You start with the language you know: in this case, C#. It really really does not matter what language you begin with, as long as you stick with it for several good years - plan to stick with it for 3-5 years to really understand programming at a deep level.

#1Servant of the Lord

Posted 20 December 2012 - 10:47 AM

1) If you are a programmer, you don't need to know how to mark art. That's the artist's job. You should know how to make poor quality temporary placeholder art, though. It is important to be able to convey the general idea of what you are looking for - but then to leave the creative work to the artist or musician or whatever without being too micro-managing.
2) You start with the language you know: in this case, C#. It really really does not matter what language you begin with, as long as you stick with it for several good years - plan to stick with it for 3-5 years to really understand programming at a deep level.

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