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#Actualsamoth

Posted 20 December 2012 - 12:44 PM

Nobody (not even your lawyer) will be able to give you a reliable answer, because you can be sued on almost everything that is reasonable or unreasonable. In some countries, you can even be sued on things that are obviously of fraudulent nature.

Also, in some countries, every crap can be patented (such as a big floating arrow).

Generally, though, if what you make is not obviously copied/stolen and not of such a nature that it could be easily confused with something else, you are usually good.

That means, if your game looks and feels like Minecraft, you are likely to get into trouble, but "some pixelated textures" and "some kind of blocky guys" probably won't get you sued (if it's not a voxel game where you can dig and build).

Otherwise, any game that uses textured triangles to draw a terrain and characters would risk being sued by someone who has done that before. Or any game where you control a character that swings a sword would bear the risk of getting sued. Obviously, that's kind of nonsensical.

#3samoth

Posted 20 December 2012 - 12:43 PM

Nobody (not even your lawyer) will be able to give you a reliable answer, because you can be sued on almost everything that is reasonable or unreasonable. In some countries, you can even be sued on things that are obviously of fraudulent nature.

Also, in some countries, every crap can be patented (such as a big floating arrow).

Generally, though, if what you make is not obviously copied/stolen and not of such a nature that it could be easily confused with something else, you are usually good.

That means, if your game looks and feels like Minecraft, you are likely to get into trouble, but "some pixelated textures" and "some kind of blocky guys" probably won't get you sued (if it's not a voxel game where you can dig and build).

Otherwise, any game that uses textured triangles to draw a terrain and characters would risk being sued by someone who has done that before. Or any game where you control a character that swings a sword would bear the risk of getting sued. Obviously, that's kind of nonsensical.

#2samoth

Posted 20 December 2012 - 12:41 PM

Nobody (not even your lawyer) will be able to give you a reliable answer, because you can be sued on almost everything that is reasonable or unreasonable. In some countries, you can even be sued on things that are obviously of fraudulent nature.

Also, in some countries, every crap can be patented (such as a big floating arrow).

Generally, though, if what you make is not obviously copied/stolen and not of such a nature that it could be easily confused with something else, you are usually good.

That means, if your game looks and feels like Minecraft, you are likely to get into trouble, but "some pixelated textures" and "some kind of blocky guys" probably won't get you sued (if it's not a voxel game where you can dig and build).
Otherwise, any game that uses textured triangles to draw a terrain and characters would risk being sued by someone who has done that before. Obviously, that's kind of nonsensical.

#1samoth

Posted 20 December 2012 - 12:40 PM

Nobody (not even your lawyer) will be able to give you a reliable answer, because you can be sued on almost everything that is reasonable or unreasonable. In some countries, you can even be sued on things that are obviously of fraudulent nature.

Also, in some countries, every crap can be patented (such as a big floating arrow).

Generally, though, if what you make is not obviously copied/stolen and not of such a nature that it could be easily confused with something else, you are usually good.

That means, if your game looks and feels like Minecraft, you are likely to get into trouble, but "some pixelated textures" and "some kind of blocky guys" probably won't get you sued (if it's not a voxel game where you can dig and build).

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