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Posted 21 December 2012 - 04:03 PM

Are you sure it is an exact mirror of the original? If you don't align the images in the spritesheet an exact distance (usually) then the actual texture will be slightly bigger than the sum of all the animation frames, meaning the frame width/height will be calculated incorrectly


Posted 21 December 2012 - 04:02 PM

<p></p><blockquote class='ipsBlockquote'data-author="farmdve" data-cid="5012571" data-time="1355948018"><p>I tried flipping the image with GIMP and pasting the flipped images on to the sprite sheet. But something is wrong. When the object moves right, the movement is jerky. When it moves left, it's smooth.</p></blockquote><p></p>