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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualDarego

Posted 22 December 2012 - 06:22 PM

double post

#2Darego

Posted 21 December 2012 - 05:27 PM

I answer only a couple of things. Java is good enough for both the client and the server, but I would not even think of a multi-player game for a while, let alone a massively-so one. You are standing too far away to make a plan of attack. So start with tic-tac-toe, then a couple of games like pong, tetris, snake, pac-man, space invaders...

You can then try to implement something closer to the MMORPG that you are talking about, but I would make it into a single-player campaign. You will basically have to implement most of the client to get that to work. Then think of what the protocol between the client and the server should look like, then program the server and add network code to your client.

There's no need to rush into things. Learn to make simple games, learn some network programming and then your MMORPG will be approachable.
thanks a lot for the reply.

1 more question please, in what order would you suggest making these games? snake, pac-man, tetris, pong etc

also i have done no work so far with threads and jdbc in java, would i assume i wouldn't need jdbc for these games as i won't use databases but will i need threading?

cheers :)

#1Darego

Posted 21 December 2012 - 05:22 PM

I answer only a couple of things. Java is good enough for both the client and the server, but I would not even think of a multi-player game for a while, let alone a massively-so one. You are standing too far away to make a plan of attack. So start with tic-tac-toe, then a couple of games like pong, tetris, snake, pac-man, space invaders...

You can then try to implement something closer to the MMORPG that you are talking about, but I would make it into a single-player campaign. You will basically have to implement most of the client to get that to work. Then think of what the protocol between the client and the server should look like, then program the server and add network code to your client.

There's no need to rush into things. Learn to make simple games, learn some network programming and then your MMORPG will be approachable.

 

thanks a lot for the reply.

 

1 more question please, in what order would you suggest making these games? snake, pac-man, tetris, pong etc

 

cheers :)


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