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#ActualMedo3337

Posted 22 December 2012 - 12:03 AM

I would recommend you to consider using a physics library, there are alot of physics libraries out there that support collision detection as well as body dynamics.

Since you will be working on First-Person Shooter game, you don't need collision only but you also need to implement physics to the game.

You can consider using one of the following physics engines:
- Havok
- Bullet
- PhysX

Here you can find a list of physics engines (Most of them support collision detection):
http://www.gamedev.net/topic/475753-list-of-physics-engines-and-reference-material-updated-7-march-2011/

#4Medo3337

Posted 22 December 2012 - 12:02 AM

I would recommend you to consider using a physics library, there are alot of physics libraries out there that support collision detection as well as body dynamics.

Since you will be working of First-Person Shooter game, you don't need collision only but you also need to implement physics to the game.

You can consider using one of the following physics engines:
- Havok
- Bullet
- PhysX

Here you can find a list of physics engines (Most of them support collision detection):
http://www.gamedev.net/topic/475753-list-of-physics-engines-and-reference-material-updated-7-march-2011/

#3Medo3337

Posted 22 December 2012 - 12:00 AM

I would recommend you to consider using a physics library, there are alot of physics libraries out there that support collision detection as well as body dynamics.

Since you will be working of First-Person Shooter game, you don't need collision only but you also need to implemen physics to the game.

You can consider using one of the following physics engines:
- Havok
- Bullet
- PhysX

Here you can find a list of physics engine (Most of them should support collision detection):
http://www.gamedev.net/topic/475753-list-of-physics-engines-and-reference-material-updated-7-march-2011/

#2Medo3337

Posted 21 December 2012 - 11:59 PM

I would recommend you to look into a physics library, there are alot of physics libraries out there that support collision detection as well as body dynamics.

Since you will be working of First-Person Shooter game, you don't need collision only but you also need to implemen physics to the game.

You can consider using one of the following physics engines:
- Havok
- Bullet
- PhysX

Here you can find a list of physics engine (Most of them should support collision detection):
http://www.gamedev.net/topic/475753-list-of-physics-engines-and-reference-material-updated-7-march-2011/

#1Medo3337

Posted 21 December 2012 - 11:58 PM

I would recommend you to look into a physics library, there are alot of physics libraries out there that support collision detection as well as body dynamics.<br /><br />Since you will be working of First-Person Shooter game, you don't need collision only but you also need to implement physics to the game.<br /><br />You can consider using one of the following physics engines:<br />- Havok<br />- Bullet<br />- PhysX<br /><br />Here you can find a list of physics engine (Most of them should support collision detection):<br />http://www.gamedev.net/topic/475753-list-of-physics-engines-and-reference-material-updated-7-march-2011/

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