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#Actualmhagain

Posted 22 December 2012 - 05:54 AM


I trying to avoid taking the shader route for this because I want my engine to be able to run on older hardware.

Not a direct answer to your question, but I'd strongly urge you to reconsider this. The reason why is: it's now 2012, shaders have been available for over a decade, so: older hardware supports shaders too. In fact, point sprites are an OpenGL 2.0 feature, and OpenGL 2.0 includes shader support, so if you have support for point sprites then you also have support for shaders.

#1mhagain

Posted 22 December 2012 - 05:54 AM

I trying to avoid taking the shader route for this because I want my engine to be able to run on older hardware.

 

Not a direct answer to your question, but I'd strongly urge you to reconsider this.  The reason why is: it's not 2012, shaders have been available for over a decade, so: older hardware supports shaders too.  In fact, point sprites are an OpenGL 2.0 feature, and OpenGL 2.0 includes shader support, so if you have support for point sprites then you also have support for shaders.


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