Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualDarego

Posted 22 December 2012 - 06:24 PM

i just found a tutorial on youtube and it looks exactly like what i need. it looks like a title based rpg tutorial..

http://www.youtube.com/watch?feature=player_embedded&v=aWVHcyPFlko#t=770s

so should i start on this rpg game tutorial? or go through a learning curve like this:

  • "Guess the number" / Hangman (basic interface, select data from a database)
  • Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI)
  • Arkanoid / Pong (collisions, stable frame rate, score, levels)
  • Tetris (data structures and how they relate to gaming)
  • 1942 / Shoot-em-up (enemies, bullets)
  • simple platformer / pinball game if your engine does platformers (gravity-based collisions)
  • Bomberman / Pacman (tile-based movement, complex enemy AI)
  • Two-player game of any of the types above (two player inputs)
  • Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states)
  • Faceball / Wolfenstein 3D (basic 3d movement and rendering)
  • Network turn-based game (basic networking)
  • Gimmicky 3D third-person platformer (physics, complex 3d movement)
  • Network real-time game (Client-server synchronism, lag)
  • MMORPG (Persistent world)

also one last thing, i have yet to use threads or any jdbc (will be covering and using both next semester). should i cover both of these myself before starting this list/rpg tutorial

#8Darego

Posted 22 December 2012 - 06:00 PM

i just found a tutorial on youtube and it looks exactly like what i need. it looks like a title based rpg tutorial..

http://www.youtube.com/watch?feature=player_embedded&v=aWVHcyPFlko#t=770s

so should i start on this rpg game tutorial? or go through a learning curve like this:

  • "Guess the number" / Hangman (basic interface, select data from a database)
  • Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI)
  • Arkanoid / Pong (collisions, stable frame rate, score, levels)
  • Tetris (data structures and how they relate to gaming)
  • 1942 / Shoot-em-up (enemies, bullets)
  • simple platformer / pinball game if your engine does platformers (gravity-based collisions)
  • Bomberman / Pacman (tile-based movement, complex enemy AI)
  • Two-player game of any of the types above (two player inputs)
  • Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states)
  • Faceball / Wolfenstein 3D (basic 3d movement and rendering)
  • Network turn-based game (basic networking)
  • Gimmicky 3D third-person platformer (physics, complex 3d movement)
  • Network real-time game (Client-server synchronism, lag)
  • MMORPG (Persistent world)

#7Darego

Posted 22 December 2012 - 05:59 PM

i just found a tutorial on youtube and it looks exactly like what i need. it looks like a title based rpg tutorial..

http://www.youtube.com/watch?feature=player_embedded&v=aWVHcyPFlko#t=770s

so should i start on this rpg game tutorial? or go through a learning curve like this:

  • "Guess the number" / Hangman (basic interface, select data from a database)
  • Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI)
  • Arkanoid / Pong (collisions, stable frame rate, score, levels)
  • Tetris (data structures and how they relate to gaming)
  • 1942 / Shoot-em-up (enemies, bullets)
  • simple platformer / pinball game if your engine does platformers (gravity-based collisions)
  • Bomberman / Pacman (tile-based movement, complex enemy AI)
  • Two-player game of any of the types above (two player inputs)
  • Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states)
  • Faceball / Wolfenstein 3D (basic 3d movement and rendering)
  • Network turn-based game (basic networking)
  • Gimmicky 3D third-person platformer (physics, complex 3d movement)
  • Network real-time game (Client-server synchronism, lag)
  • MMORPG (Persistent world)

#6Darego

Posted 22 December 2012 - 05:59 PM

i just found a tutorial on youtube and it looks exactly like what i need. it looks like a title based rpg tutorial..

[url="http://www.youtube.com/watch?feature=player_embedded&v=aWVHcyPFlko#t=770s%5B/url%5D

so should i start on this rpg game tutorial? or go through a learning curve like this:

  • "Guess the number" / Hangman (basic interface, select data from a database)
  • Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI)
  • Arkanoid / Pong (collisions, stable frame rate, score, levels)
  • Tetris (data structures and how they relate to gaming)
  • 1942 / Shoot-em-up (enemies, bullets)
  • simple platformer / pinball game if your engine does platformers (gravity-based collisions)
  • Bomberman / Pacman (tile-based movement, complex enemy AI)
  • Two-player game of any of the types above (two player inputs)
  • Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states)
  • Faceball / Wolfenstein 3D (basic 3d movement and rendering)
  • Network turn-based game (basic networking)
  • Gimmicky 3D third-person platformer (physics, complex 3d movement)
  • Network real-time game (Client-server synchronism, lag)
  • MMORPG (Persistent world)

#5Darego

Posted 22 December 2012 - 05:51 PM

i just found a tutorial on youtube and it looks exactly like what i need. it looks like a title based rpg tutorial..



so should i start on this rpg game tutorial? or go through a learning curve like this:

  • "Guess the number" / Hangman (basic interface, select data from a database)
  • Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI)
  • Arkanoid / Pong (collisions, stable frame rate, score, levels)
  • Tetris (data structures and how they relate to gaming)
  • 1942 / Shoot-em-up (enemies, bullets)
  • simple platformer / pinball game if your engine does platformers (gravity-based collisions)
  • Bomberman / Pacman (tile-based movement, complex enemy AI)
  • Two-player game of any of the types above (two player inputs)
  • Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states)
  • Faceball / Wolfenstein 3D (basic 3d movement and rendering)
  • Network turn-based game (basic networking)
  • Gimmicky 3D third-person platformer (physics, complex 3d movement)
  • Network real-time game (Client-server synchronism, lag)
  • MMORPG (Persistent world)

#4Darego

Posted 22 December 2012 - 05:51 PM

i just found a tutorial on youtube and it looks exactly like what i need. it looks like a title based rpg tutorial..



so should i start on this rpg game? or go through a learning curve like this:

  • "Guess the number" / Hangman (basic interface, select data from a database)
  • Tic-Tac-Toe / Rock-Paper-Scissors (turn-based gameplay, opponent AI)
  • Arkanoid / Pong (collisions, stable frame rate, score, levels)
  • Tetris (data structures and how they relate to gaming)
  • 1942 / Shoot-em-up (enemies, bullets)
  • simple platformer / pinball game if your engine does platformers (gravity-based collisions)
  • Bomberman / Pacman (tile-based movement, complex enemy AI)
  • Two-player game of any of the types above (two player inputs)
  • Roguelike / Diablo (Inventory management, multiple enemy AIs, saving and loading complex game states)
  • Faceball / Wolfenstein 3D (basic 3d movement and rendering)
  • Network turn-based game (basic networking)
  • Gimmicky 3D third-person platformer (physics, complex 3d movement)
  • Network real-time game (Client-server synchronism, lag)
  • MMORPG (Persistent world)

PARTNERS