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Posted 22 December 2012 - 07:12 PM
You've managed to cover a large part of the 3D graphics side.
Do you intend to include VFX and particle systems?
Do you intend to include audio? If so, how do you intend to manage all those clips?
Do you intend to combine multiple object in maps within a scene?
What about physics or collision detection/response data in a scene?
There is much more data involved than just raw graphics meshes.
Your ideas are neat. But why do we have offline particle data? We have a position and velocity etc but they are dynamic!
The idea of audio is quite good
I would include navmesh data, but exclude ragdoll info
Let me know