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### #ActualL. Spiro

Posted 23 December 2012 - 12:25 AM

why do we have offline particle data? We have a position and velocity etc but they are dynamic!
They are dynamic at run-time but you have to define:
• A range of initial velocities.  Starting velocities will be chosen randomly within this range.
• A cone of possible directions.
• A minimum and maximum lifetime.
• A range of colors.
• The starting time when they should be emitted and an ending time when they should stop being emitted.
• The image or images they will use during their lifetimes.
• A range of gravity values.
• 100 other things.

L. Spiro

### #3L. Spiro

Posted 23 December 2012 - 12:25 AM

why do we have offline particle data? We have a position and velocity etc but they are dynamic!
They are dynamic at run-time but you have to define:
• A range of initial velocities.  Starting velocities will be chosen randomly within this range.
• A cone of possible directions.
• A minimum and maximum lifetime.
• A range of colors.
• The starting time when they should be emitted and an ending time when they should stop being emitted.
• The image or images they will use during their lifetimes.
• A range of gravity values.
• 100 other things.

L. Spiro

### #2L. Spiro

Posted 23 December 2012 - 12:25 AM

why do we have offline particle data? We have a position and velocity etc but they are dynamic!
They are dynamic at run-time but you have to define:

• A range of initial velocities.  Starting velocities will be chosen randomly within this range.
• A cone of possible directions.
• A minimum and maximum lifetime.
• A range of colors.
• The starting time when they should be emitted and an ending time when they should stop being emitted.
• The image or images they will use during their lifetimes.
• A range of gravity values.
• 100 other things.

L. Spiro

### #1L. Spiro

Posted 23 December 2012 - 12:24 AM

why do we have offline particle data? We have a position and velocity etc but they are dynamic!

They are dynamic at run-time but you have to define:

1. A range of initial velocities.  Starting velocities will be chosen randomly within this range.
2. A cone of possible directions.
3. A minimum and maximum lifetime.
4. A range of colors.
5. The starting time when they should be emitted and an ending time when they should stop being emitted.
6. The image or images they will use during their lifetimes.