(Edit: This post was an accidental duplicate of the previous post caused by a database hiccup. Please ignore it.)
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Posted 23 December 2012 - 02:07 AM
I would like to see OpenGL to grow more mature because OpenGL can be programmed on the android mobile phones while DirectX can't.
I'm not aware of any major areas in which OpenGL is less "mature" than DirectX is. It's certainly less comprehensive because it only deals with graphics and not input, etc., but that doesn't make it any less powerful for graphics; you just need to use other libraries, such as SDL, alongside it. In the area it handles, which is just graphics, it's very mature and powerful as long as you're using a recent enough version.
Personally, I always use OpenGL for my projects because I hate being tied to one platform, and OpenGL has more comprehensive language bindings. With OpenGL, SDL, and optionally OpenAL, you should be able to write just about any type of game/simulation in a very cross-platform manner using just about any programming language.