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#Actualsamoth

Posted 23 December 2012 - 11:42 AM

Textured quads with signed distance field textures are the one solution that works well, and with good quality.

Read this: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

#1samoth

Posted 23 December 2012 - 11:41 AM

Textured quads with signed distance field textures are the one solution that works well, and with good quality.


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